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Class endstone::InventoryCloseEvent

ClassList > endstone > InventoryCloseEvent

Called when a player closes an inventory.

  • #include <endstone/event/inventory/inventory_close_event.h>

Inherits the following classes: endstone::InventoryEvent

Public Functions

Type Name
ENDSTONE_EVENT (InventoryCloseEvent)
InventoryCloseEvent (Inventory & inventory, const NotNull< Player > & player)
const NotNull< Player > & getPlayer () const
Returns the player involved in this event.

Public Functions inherited from endstone::InventoryEvent

See endstone::InventoryEvent

Type Name
InventoryEvent (Inventory & inventory)
Inventory & getInventory () const
Gets the primary Inventory involved in this transaction.

Public Functions inherited from endstone::Event

See endstone::Event

Type Name
Event (bool async=false)
Event (const Event &) = delete
Event (Event &&) = default
virtual std::string getEventName () const = 0
Gets a user-friendly identifier for this event.
bool isAsynchronous () const
Any custom event that should not by synchronized with other events must use the specific constructor.
Event & operator= (const Event &) = delete
Event & operator= (Event &&) = default
virtual ~Event () = default

Public Functions Documentation

function ENDSTONE_EVENT

endstone::InventoryCloseEvent::ENDSTONE_EVENT (
    InventoryCloseEvent
) 

function InventoryCloseEvent

inline endstone::InventoryCloseEvent::InventoryCloseEvent (
    Inventory & inventory,
    const  NotNull < Player > & player
) 

function getPlayer

Returns the player involved in this event.

inline const  NotNull < Player > & endstone::InventoryCloseEvent::getPlayer () const

Returns:

Player who is closing the inventory



The documentation for this class was generated from the following file include/endstone/event/inventory/inventory_close_event.h