Class endstone::PlayerToggleSprintEvent¶
ClassList > endstone > PlayerToggleSprintEvent
Called when a player toggles their sprinting state.
#include <endstone/event/player/player_toggle_sprint_event.h>
Inherits the following classes: endstone::PlayerEvent
Public Functions¶
| Type | Name |
|---|---|
| PlayerToggleSprintEvent (const NotNull< Player > & player, bool sprinting) |
|
| bool | isSprinting () const Returns whether the player is now sprinting or not. |
Public Functions inherited from endstone::PlayerEvent¶
| Type | Name |
|---|---|
| PlayerEvent (const NotNull< Player > & player) |
|
| const NotNull< Player > & | getPlayer () const Returns the player involved in this event. |
| ~PlayerEvent () override |
Public Functions inherited from endstone::Event¶
See endstone::Event
| Type | Name |
|---|---|
| Event (bool async=false) |
|
| Event (const Event &) = delete |
|
| Event (Event &&) = default |
|
| virtual std::string | getEventName () const = 0 Gets a user-friendly identifier for this event. |
| bool | isAsynchronous () const Any custom event that should not by synchronized with other events must use the specific constructor. |
| Event & | operator= (const Event &) = delete |
| Event & | operator= (Event &&) = default |
| virtual | ~Event () = default |
Protected Attributes inherited from endstone::PlayerEvent¶
| Type | Name |
|---|---|
| NotNull< Player > | player_ |
Public Functions Documentation¶
function PlayerToggleSprintEvent¶
inline explicit endstone::PlayerToggleSprintEvent::PlayerToggleSprintEvent (
const NotNull < Player > & player,
bool sprinting
)
function isSprinting¶
Returns whether the player is now sprinting or not.
Returns:
the new sprinting state
The documentation for this class was generated from the following file include/endstone/event/player/player_toggle_sprint_event.h