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Class endstone::PlayerSneakEvent

ClassList > endstone > PlayerSneakEvent

Called when a player starts or stops sneaking.

  • #include <endstone/event/player/player_sneak_event.h>

Inherits the following classes: endstone::PlayerEvent

Public Functions

Type Name
PlayerSneakEvent (Player & player, bool sneaking)
bool isSneaking () const
Gets whether the player is attempting to sneak.

Public Functions inherited from endstone::PlayerEvent

See endstone::PlayerEvent

Type Name
PlayerEvent (Player & player)
Player & getPlayer () const
Returns the player involved in this event.
~PlayerEvent () override

Public Functions inherited from endstone::Event

See endstone::Event

Type Name
Event (bool async=false)
Event (const Event &) = delete
Event (Event &&) = default
virtual std::string getEventName () const = 0
Gets a user-friendly identifier for this event.
bool isAsynchronous () const
Any custom event that should not by synchronized with other events must use the specific constructor.
Event & operator= (const Event &) = delete
Event & operator= (Event &&) = default
virtual ~Event () = default

Protected Attributes inherited from endstone::PlayerEvent

See endstone::PlayerEvent

Type Name
std::reference_wrapper< Player > player_

Public Functions Documentation

function PlayerSneakEvent

inline explicit endstone::PlayerSneakEvent::PlayerSneakEvent (
    Player & player,
    bool sneaking
) 

function isSneaking

Gets whether the player is attempting to sneak.

inline bool endstone::PlayerSneakEvent::isSneaking () const

Returns:

true when starting to sneak, false when stopping



The documentation for this class was generated from the following file include/endstone/event/player/player_sneak_event.h