Class endstone::PlayerRiptideEvent¶
ClassList > endstone > PlayerRiptideEvent
Called when a player activates the riptide enchantment, using their trident to propel them through the air. More...
#include <endstone/event/player/player_riptide_event.h>
Inherits the following classes: endstone::PlayerEvent
Public Functions¶
| Type | Name |
|---|---|
| ENDSTONE_EVENT (PlayerRiptideEvent) |
|
| PlayerRiptideEvent (const NotNull< Player > & player, ItemStack item) |
|
| const ItemStack & | getItem () const Gets the item containing the used enchantment. |
Public Functions inherited from endstone::PlayerEvent¶
| Type | Name |
|---|---|
| PlayerEvent (const NotNull< Player > & player) |
|
| const NotNull< Player > & | getPlayer () const Returns the player involved in this event. |
| ~PlayerEvent () override |
Public Functions inherited from endstone::Event¶
See endstone::Event
| Type | Name |
|---|---|
| Event (bool async=false) |
|
| Event (const Event &) = delete |
|
| Event (Event &&) = default |
|
| virtual std::string | getEventName () const = 0 Gets a user-friendly identifier for this event. |
| bool | isAsynchronous () const Any custom event that should not by synchronized with other events must use the specific constructor. |
| Event & | operator= (const Event &) = delete |
| Event & | operator= (Event &&) = default |
| virtual | ~Event () = default |
Protected Attributes inherited from endstone::PlayerEvent¶
| Type | Name |
|---|---|
| NotNull< Player > | player_ |
Detailed Description¶
Note:
The riptide action is currently performed client side, so manipulating the player in this event may have undesired effects.
Public Functions Documentation¶
function ENDSTONE_EVENT¶
function PlayerRiptideEvent¶
inline explicit endstone::PlayerRiptideEvent::PlayerRiptideEvent (
const NotNull < Player > & player,
ItemStack item
)
function getItem¶
Gets the item containing the used enchantment.
Returns:
an ItemStack for the trident being used
The documentation for this class was generated from the following file include/endstone/event/player/player_riptide_event.h