Class endstone::PlayerArmorStandManipulateEvent¶
ClassList > endstone > PlayerArmorStandManipulateEvent
Called when a player interacts with an armor stand and will either swap, retrieve or place an item.
#include <endstone/event/player/player_armor_stand_manipulate_event.h>
Inherits the following classes: endstone::PlayerInteractActorEvent
Public Functions¶
| Type | Name |
|---|---|
| ENDSTONE_EVENT (PlayerArmorStandManipulateEvent) |
|
| PlayerArmorStandManipulateEvent (const NotNull< Player > & player, const NotNull< Actor > & right_clicked, ItemStack armor_stand_item, ItemStack player_item, EquipmentSlot slot) |
|
| const ItemStack & | getArmorStandItem () const Gets the item held by the armor stand in the affected slot. |
| const ItemStack & | getPlayerItem () const Gets the item held by the player during the interaction. |
| EquipmentSlot | getSlot () const Gets the armor stand equipment slot affected by the interaction. |
Public Functions inherited from endstone::PlayerInteractActorEvent¶
See endstone::PlayerInteractActorEvent
| Type | Name |
|---|---|
| ENDSTONE_EVENT (PlayerInteractActorEvent) |
|
| PlayerInteractActorEvent (const NotNull< Player > & player, const NotNull< Actor > & actor) |
|
| const NotNull< Actor > & | getActor () const Gets the actor that was right-clicked by the player. |
| ~PlayerInteractActorEvent () override |
Public Functions inherited from endstone::Cancellable¶
| Type | Name |
|---|---|
| virtual void | cancel () Cancel this event. |
| virtual bool | isCancelled () override const Gets the cancellation state of this event. |
| virtual void | setCancelled (bool cancel) override Sets the cancellation state of this event. |
Public Functions inherited from endstone::ICancellable¶
| Type | Name |
|---|---|
| virtual void | cancel () = 0 Cancels this event. |
| virtual bool | isCancelled () const = 0 Gets the cancellation state of this event. |
| virtual void | setCancelled (bool cancel) = 0 Sets the cancellation state of this event. |
| virtual | ~ICancellable () = default |
Public Functions Documentation¶
function ENDSTONE_EVENT¶
function PlayerArmorStandManipulateEvent¶
inline endstone::PlayerArmorStandManipulateEvent::PlayerArmorStandManipulateEvent (
const NotNull < Player > & player,
const NotNull < Actor > & right_clicked,
ItemStack armor_stand_item,
ItemStack player_item,
EquipmentSlot slot
)
function getArmorStandItem¶
Gets the item held by the armor stand in the affected slot.
Returns:
the item held by the armor stand
function getPlayerItem¶
Gets the item held by the player during the interaction.
Returns:
the item held by the player
function getSlot¶
Gets the armor stand equipment slot affected by the interaction.
Returns:
the affected armor stand slot
The documentation for this class was generated from the following file include/endstone/event/player/player_armor_stand_manipulate_event.h