File player_set_spawn_event.h¶
File List > endstone > event > player > player_set_spawn_event.h
Go to the documentation of this file
// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <optional>
#include <utility>
#include "endstone/event/cancellable.h"
#include "endstone/event/player/player_event.h"
#include "endstone/level/location.h"
namespace endstone {
class PlayerSetSpawnEvent final : public Cancellable<PlayerEvent> {
public:
ENDSTONE_EVENT(PlayerSetSpawnEvent);
enum class Cause {
Bed,
RespawnAnchor,
Command,
Plugin,
Unknown,
};
PlayerSetSpawnEvent(const NotNull<Player> &player, Cause cause, std::optional<Location> location)
: Cancellable(player), cause_(cause), location_(std::move(location))
{
}
[[nodiscard]] Cause getCause() const { return cause_; }
[[nodiscard]] const std::optional<Location> &getLocation() const { return location_; }
void setLocation(std::optional<Location> location) { location_ = std::move(location); }
private:
Cause cause_;
std::optional<Location> location_;
};
} // namespace endstone