File player_respawn_event.h¶
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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/event/player/player_event.h"
namespace endstone {
class PlayerRespawnEvent : public PlayerEvent {
public:
enum class RespawnReason {
Death,
EndPortal,
};
ENDSTONE_EVENT(PlayerRespawnEvent);
PlayerRespawnEvent(Player &player, RespawnReason reason) : PlayerEvent(player), reason_(reason) {}
~PlayerRespawnEvent() override = default;
[[nodiscard]] RespawnReason getRespawnReason() const
{
return reason_;
}
private:
RespawnReason reason_;
};
} // namespace endstone