File player_bucket_actor_event.h¶
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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <utility>
#include "endstone/event/cancellable.h"
#include "endstone/event/player/player_event.h"
#include "endstone/inventory/equipment_slot.h"
#include "endstone/inventory/item_stack.h"
namespace endstone {
class Actor;
class PlayerBucketActorEvent final : public Cancellable<PlayerEvent> {
public:
ENDSTONE_EVENT(PlayerBucketActorEvent);
PlayerBucketActorEvent(const NotNull<Player> &player, const NotNull<Actor> &actor, ItemStack original_bucket,
EquipmentSlot hand)
: Cancellable(player), actor_(actor), original_bucket_(std::move(original_bucket)), hand_(hand)
{
}
[[nodiscard]] const NotNull<Actor> &getActor() const { return actor_; }
[[nodiscard]] const ItemStack &getOriginalBucket() const { return original_bucket_; }
[[nodiscard]] EquipmentSlot getHand() const { return hand_; }
private:
NotNull<Actor> actor_;
ItemStack original_bucket_;
EquipmentSlot hand_;
};
} // namespace endstone