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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include <memory>
#include <optional>
#include <vector>

#include "endstone/actor/actor.h"
#include "endstone/attribute/attribute_instance.h"
#include "endstone/potion/effect.h"

namespace endstone {
class Mob : public Actor {
public:
    [[nodiscard]] virtual bool isGliding() const = 0;

    [[nodiscard]] virtual int getHealth() const = 0;

    virtual void setHealth(int health) const = 0;

    [[nodiscard]] virtual int getMaxHealth() const = 0;

    virtual void setMaxHealth(int health) const = 0;

    [[nodiscard]] virtual bool hasAttribute(AttributeId id) const = 0;

    [[nodiscard]] virtual std::unique_ptr<AttributeInstance> getAttribute(AttributeId id) = 0;

    [[nodiscard]] virtual std::vector<std::unique_ptr<AttributeInstance>> getAttributes() = 0;

    virtual void addEffect(const Effect &effect) = 0;

    virtual void removeEffect(EffectId type) = 0;

    [[nodiscard]] virtual bool hasEffect(EffectId type) const = 0;

    [[nodiscard]] virtual std::optional<Effect> getEffect(EffectId type) const = 0;

    [[nodiscard]] virtual std::vector<Effect> getActiveEffects() const = 0;
};
}  // namespace endstone