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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <optional>
#include "endstone/block/block_state.h"
#include "endstone/inventory/item_stack.h"
#include "endstone/rotation.h"
namespace endstone {
class ItemFrame : public BlockState {
public:
[[nodiscard]] virtual std::optional<ItemStack> getItem() const = 0;
virtual void setItem(const std::optional<ItemStack> &item) = 0;
[[nodiscard]] virtual float getItemDropChance() const = 0;
virtual void setItemDropChance(float chance) = 0;
[[nodiscard]] virtual Rotation getRotation() const = 0;
virtual void setRotation(Rotation rotation) = 0;
};
} // namespace endstone