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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <unordered_map>
#include <utility>
#include "endstone/enchantments/enchantment.h"
#include "endstone/event/cancellable.h"
#include "endstone/event/inventory/inventory_event.h"
#include "endstone/inventory/item_stack.h"
#include "endstone/player.h"
#include "endstone/util/pointers.h"
namespace endstone {
class Block;
class EnchantItemEvent final : public Cancellable<InventoryEvent> {
public:
using Enchantments = std::unordered_map<const Enchantment *, int>;
ENDSTONE_EVENT(EnchantItemEvent);
EnchantItemEvent(Inventory &inventory, const NotNull<Player> &enchanter, const NotNull<Block> &enchant_block,
ItemStack item, int exp_level_cost, Enchantments enchants_to_add, int which_button)
: Cancellable(inventory), enchanter_(enchanter), enchant_block_(enchant_block), item_(std::move(item)),
exp_level_cost_(exp_level_cost), enchants_to_add_(std::move(enchants_to_add)), which_button_(which_button)
{
}
[[nodiscard]] const NotNull<Player> &getEnchanter() const { return enchanter_; }
[[nodiscard]] const NotNull<Block> &getEnchantBlock() const { return enchant_block_; }
[[nodiscard]] const ItemStack &getItem() const { return item_; }
void setItem(ItemStack item) { item_ = std::move(item); }
[[nodiscard]] int getExpLevelCost() const { return exp_level_cost_; }
void setExpLevelCost(int exp_level_cost) { exp_level_cost_ = exp_level_cost; }
[[nodiscard]] const Enchantments &getEnchantsToAdd() const { return enchants_to_add_; }
[[nodiscard]] Enchantments &getEnchantsToAdd() { return enchants_to_add_; }
[[nodiscard]] int whichButton() const { return which_button_; }
private:
NotNull<Player> enchanter_;
NotNull<Block> enchant_block_;
ItemStack item_;
int exp_level_cost_;
Enchantments enchants_to_add_;
int which_button_;
};
} // namespace endstone