File creature_spawner.h¶
File List > block > creature_spawner.h
Go to the documentation of this file
// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/actor/actor_type.h"
#include "endstone/block/block_state.h"
namespace endstone {
class CreatureSpawner : public BlockState {
public:
[[nodiscard]] virtual const ActorType &getSpawnedType() const = 0;
virtual void setSpawnedType(ActorTypeId type) = 0;
[[nodiscard]] virtual int getDelay() const = 0;
virtual void setDelay(int delay) = 0;
[[nodiscard]] virtual int getMinSpawnDelay() const = 0;
virtual void setMinSpawnDelay(int delay) = 0;
[[nodiscard]] virtual int getMaxSpawnDelay() const = 0;
virtual void setMaxSpawnDelay(int delay) = 0;
[[nodiscard]] virtual int getSpawnCount() const = 0;
virtual void setSpawnCount(int count) = 0;
[[nodiscard]] virtual int getMaxNearbyEntities() const = 0;
virtual void setMaxNearbyEntities(int count) = 0;
[[nodiscard]] virtual int getRequiredPlayerRange() const = 0;
virtual void setRequiredPlayerRange(int range) = 0;
[[nodiscard]] virtual int getSpawnRange() const = 0;
virtual void setSpawnRange(int range) = 0;
};
} // namespace endstone