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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <utility>
#include "endstone/actor/mob.h"
#include "endstone/event/actor/actor_event.h"
#include "endstone/event/cancellable.h"
#include "endstone/potion/effect.h"
namespace endstone {
class ActorEffectEvent : public Cancellable<ActorEvent<Mob>> {
public:
enum class Action {
Added,
};
ENDSTONE_EVENT(ActorEffectEvent);
explicit ActorEffectEvent(const NotNull<Mob> &mob, Action action, Effect effect)
: Cancellable(mob), action_(action), effect_(std::move(effect))
{
}
[[nodiscard]] Action getAction() const { return action_; }
[[nodiscard]] const Effect &getEffect() const { return effect_; }
void setEffect(Effect effect) { effect_ = std::move(effect); }
private:
Action action_;
Effect effect_;
};
} // namespace endstone