Class endstone::PlayerRespawnEvent¶
ClassList > endstone > PlayerRespawnEvent
Called when a player respawns.
#include <endstone/event/player/player_respawn_event.h>
Inherits the following classes: endstone::PlayerEvent
Public Static Attributes¶
| Type | Name |
|---|---|
| const std::string | NAME = "PlayerRespawnEvent" |
Public Functions¶
| Type | Name |
|---|---|
| PlayerRespawnEvent (Player & player) |
|
| virtual std::string | getEventName () override const |
| ~PlayerRespawnEvent () override |
Public Functions inherited from endstone::PlayerEvent¶
| Type | Name |
|---|---|
| PlayerEvent (Player & player) |
|
| Player & | getPlayer () const |
| ~PlayerEvent () override |
Public Functions inherited from endstone::Event¶
See endstone::Event
| Type | Name |
|---|---|
| Event (bool async=false) |
|
| Event (const Event &) = delete |
|
| virtual std::string | getEventName () const = 0 |
| bool | isAsynchronous () const |
| Event & | operator= (const Event &) = delete |
| virtual | ~Event () = default |
Public Static Attributes Documentation¶
variable NAME¶
Public Functions Documentation¶
function PlayerRespawnEvent¶
function getEventName¶
Gets a user-friendly identifier for this event.
Returns:
name of this event
Implements endstone::Event::getEventName
function ~PlayerRespawnEvent¶
The documentation for this class was generated from the following file include/endstone/event/player/player_respawn_event.h