Class endstone::PlayerDeathEvent¶
ClassList > endstone > PlayerDeathEvent
Called when a Player dies.
#include <endstone/event/player/player_death_event.h>
Inherits the following classes: endstone::ActorDeathEvent, endstone::PlayerEvent
Public Static Attributes¶
| Type | Name | 
|---|---|
| const std::string | NAME   = = "PlayerDeathEvent" | 
Public Static Attributes inherited from endstone::ActorDeathEvent¶
| Type | Name | 
|---|---|
| const std::string | NAME   = = "ActorDeathEvent" | 
Public Functions¶
| Type | Name | 
|---|---|
| PlayerDeathEvent (Player & player, std::string death_message)  | 
|
| const std::string & | getDeathMessage () const Get the death message that will appear to everyone on the server.  | 
| virtual std::string | getEventName () override const | 
| virtual bool | isCancellable () override const | 
| void | setDeathMessage (const std::string & death_message)  Set the death message that will appear to everyone on the server.  | 
| ~PlayerDeathEvent () override | 
Public Functions inherited from endstone::ActorDeathEvent¶
| Type | Name | 
|---|---|
| ActorDeathEvent (Actor & actor)  | 
|
| virtual std::string | getEventName () override const | 
| virtual bool | isCancellable () override const | 
| ~ActorDeathEvent () override | 
Public Functions inherited from endstone::ActorEvent¶
| Type | Name | 
|---|---|
| ActorEvent (Actor & actor)  | 
|
| Actor & | getActor () const Returns the Actor involved in this event.  | 
| ~ActorEvent () override | 
Public Functions inherited from endstone::Event¶
See endstone::Event
| Type | Name | 
|---|---|
| Event (bool async=false)  | 
|
| Event (const Event &) = delete | 
|
| virtual std::string | getEventName () const = 0 | 
| bool | isAsynchronous () const | 
| virtual bool | isCancellable () const = 0 | 
| bool | isCancelled () const | 
| Event & | operator= (const Event &) = delete | 
| void | setCancelled (bool cancel)  | 
| virtual | ~Event () = default | 
Public Functions inherited from endstone::PlayerEvent¶
| Type | Name | 
|---|---|
| PlayerEvent (Player & player)  | 
|
| Player & | getPlayer () const | 
| ~PlayerEvent () override | 
Public Functions inherited from endstone::Event¶
See endstone::Event
| Type | Name | 
|---|---|
| Event (bool async=false)  | 
|
| Event (const Event &) = delete | 
|
| virtual std::string | getEventName () const = 0 | 
| bool | isAsynchronous () const | 
| virtual bool | isCancellable () const = 0 | 
| bool | isCancelled () const | 
| Event & | operator= (const Event &) = delete | 
| void | setCancelled (bool cancel)  | 
| virtual | ~Event () = default | 
Public Static Attributes Documentation¶
variable NAME¶
Public Functions Documentation¶
function PlayerDeathEvent¶
inline explicit endstone::PlayerDeathEvent::PlayerDeathEvent (
    Player & player,
    std::string death_message
) 
function getDeathMessage¶
Get the death message that will appear to everyone on the server.
Returns:
Message to appear to other players on the server.
function getEventName¶
Gets a user-friendly identifier for this event.
Returns:
name of this event
Implements endstone::ActorDeathEvent::getEventName
function isCancellable¶
Whether the event can be cancelled by a plugin or the server.
Returns:
true if this event can be cancelled
Implements endstone::ActorDeathEvent::isCancellable
function setDeathMessage¶
Set the death message that will appear to everyone on the server.
Parameters:
death_messageMessage to appear to other players on the server.
function ~PlayerDeathEvent¶
The documentation for this class was generated from the following file include/endstone/event/player/player_death_event.h