Class endstone::ActorSpawnEvent¶
ClassList > endstone > ActorSpawnEvent
Called when an Actor is spawned into a world.More...
#include <endstone/event/actor/actor_spawn_event.h>
Inherits the following classes: endstone::ActorEvent
Public Static Attributes¶
| Type | Name | 
|---|---|
| const std::string | NAME   = = "ActorSpawnEvent" | 
Public Functions¶
| Type | Name | 
|---|---|
| ActorSpawnEvent (Actor & actor)  | 
|
| virtual std::string | getEventName () override const | 
| virtual bool | isCancellable () override const | 
| ~ActorSpawnEvent () override | 
Public Functions inherited from endstone::ActorEvent¶
| Type | Name | 
|---|---|
| ActorEvent (Actor & actor)  | 
|
| Actor & | getActor () const Returns the Actor involved in this event.  | 
| ~ActorEvent () override | 
Public Functions inherited from endstone::Event¶
See endstone::Event
| Type | Name | 
|---|---|
| Event (bool async=false)  | 
|
| Event (const Event &) = delete | 
|
| virtual std::string | getEventName () const = 0 | 
| bool | isAsynchronous () const | 
| virtual bool | isCancellable () const = 0 | 
| bool | isCancelled () const | 
| Event & | operator= (const Event &) = delete | 
| void | setCancelled (bool cancel)  | 
| virtual | ~Event () = default | 
Detailed Description¶
If an Actor Spawn event is cancelled, the actor will not spawn.
Public Static Attributes Documentation¶
variable NAME¶
Public Functions Documentation¶
function ActorSpawnEvent¶
function getEventName¶
Gets a user-friendly identifier for this event.
Returns:
name of this event
Implements endstone::Event::getEventName
function isCancellable¶
Whether the event can be cancelled by a plugin or the server.
Returns:
true if this event can be cancelled
Implements endstone::Event::isCancellable
function ~ActorSpawnEvent¶
The documentation for this class was generated from the following file include/endstone/event/actor/actor_spawn_event.h