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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include <optional>

#include "endstone/block/block_face.h"
#include "endstone/event/cancellable.h"
#include "endstone/event/player/player_event.h"
#include "endstone/inventory/item_stack.h"

namespace endstone {

class PlayerInteractEvent : public Cancellable<PlayerEvent> {
public:
    enum class Action {
        LeftClickBlock,
        RightClickBlock,
        LeftClickAir,
        RightClickAir,
    };

    ENDSTONE_EVENT(PlayerInteractEvent);

    PlayerInteractEvent(Player &player, Action action, std::optional<ItemStack> item, Block *block_clicked,
                        BlockFace block_face, std::optional<Vector> clicked_position)
        : Cancellable(player), action_(action), item_(std::move(item)), block_clicked_(block_clicked),
          block_face_(block_face), clicked_position_(std::move(clicked_position))
    {
    }

    [[nodiscard]] Action getAction() const { return action_; }

    [[nodiscard]] bool hasItem() const { return item_.has_value(); }

    [[nodiscard]] const std::optional<ItemStack> &getItem() const { return item_; }

    [[nodiscard]] bool hasBlock() const { return block_clicked_ != nullptr; }

    [[nodiscard]] Block *getBlock() const { return block_clicked_; }

    [[nodiscard]] BlockFace getBlockFace() const { return block_face_; }

    [[nodiscard]] std::optional<Vector> getClickedPosition() const { return clicked_position_; }

private:
    std::optional<ItemStack> item_;
    Action action_;
    Block *block_clicked_;
    BlockFace block_face_;
    std::optional<Vector> clicked_position_;
};

}  // namespace endstone