File player_ban_list.h¶
File List > ban > player_ban_list.h
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#pragma once
#include <chrono>
#include <optional>
#include <string>
#include <vector>
#include "endstone/ban/ban_list.h"
#include "endstone/ban/player_ban_entry.h"
namespace endstone {
class PlayerBanList : public BanList<PlayerBanEntry> {
public:
[[nodiscard]] Nullable<PlayerBanEntry> getBanEntry(std::string name) const override = 0;
[[nodiscard]] virtual Nullable<PlayerBanEntry> getBanEntry(std::string name, std::optional<UUID> uuid,
std::optional<std::string> xuid) const = 0;
NotNull<PlayerBanEntry> addBan(std::string name, std::optional<std::string> reason,
std::optional<BanEntry::Date> expires,
std::optional<std::string> source) override = 0;
virtual NotNull<PlayerBanEntry> addBan(std::string name, std::optional<UUID> uuid, std::optional<std::string> xuid,
std::optional<std::string> reason, std::optional<BanEntry::Date> expires,
std::optional<std::string> source) = 0;
NotNull<PlayerBanEntry> addBan(std::string name, std::optional<std::string> reason, std::chrono::seconds duration,
std::optional<std::string> source) override = 0;
virtual NotNull<PlayerBanEntry> addBan(std::string name, std::optional<UUID> uuid, std::optional<std::string> xuid,
std::optional<std::string> reason, std::chrono::seconds duration,
std::optional<std::string> source) = 0;
[[nodiscard]] std::vector<NotNull<PlayerBanEntry>> getEntries() const override = 0;
[[nodiscard]] bool isBanned(std::string name) const override = 0;
[[nodiscard]] virtual bool isBanned(std::string name, std::optional<UUID> uuid,
std::optional<std::string> xuid) const = 0;
void removeBan(std::string name) override = 0;
virtual void removeBan(std::string name, std::optional<UUID> uuid, std::optional<std::string> xuid) = 0;
};
} // namespace endstone