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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/damage/damage_source.h"
#include "endstone/event/actor/actor_event.h"
#include "endstone/event/cancellable.h"
namespace endstone {
class ActorDamageEvent : public Cancellable<ActorEvent<Mob>> {
public:
ActorDamageEvent(Mob &actor, std::unique_ptr<DamageSource> damage_source, const float damage)
: Cancellable(actor), damage_source_(std::move(damage_source)), damage_(damage)
{
}
inline static const std::string NAME = "ActorDamageEvent";
[[nodiscard]] std::string getEventName() const override { return NAME; }
[[nodiscard]] float getDamage() const { return damage_; }
void setDamage(const float damage) { damage_ = damage; }
[[nodiscard]] DamageSource &getDamageSource() const { return *damage_source_; }
private:
std::unique_ptr<DamageSource> damage_source_;
float damage_;
};
} // namespace endstone