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Schedule tasks

Endstone provides a task scheduling system that allows plugins to schedule tasks for future execution, possibly at regular intervals. In this tutorial, we'll guide you on scheduling a straightforward task.

Here, we want an on-screen popup displaying "Hi!" to appear for every online player at a 1-second interval.

src/endstone_my_plugin/my_plugin.py
from endstone.plugin import Plugin

class MyPlugin(Plugin):
    api_version = "0.4"

    # ...

    def on_enable(self) -> None:
        self.logger.info("on_enable is called!")
        self.server.scheduler.run_task(self, self.send_time, delay=0, period=20)

    def send_time(self) -> None:
        for player in self.server.online_players:
            player.send_popup("Hi!")
include/my_plugin.h
#include <endstone/plugin/plugin.h>

class MyPlugin : public endstone::Plugin {
public:
    // ...

    void onEnable() override
    {
        getLogger().info("onEnable is called");
        getServer().getScheduler().runTaskTimer([&]() { sendTime(); }, 0, 20);
    }

    void sendTime()
    {
        for (auto& player : getServer().getOnlinePlayers())
        {
            player->sendPopup("Hi");
        }
    }
};

🥳 And that's it! The server will now send a "Hi" message to all players online at an interval of 20 ticks or approximately every second.