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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/event/weather/weather_event.h"
namespace endstone {
class WeatherChangeEvent : public WeatherEvent {
public:
WeatherChangeEvent(Level &level, bool to) : WeatherEvent(level), to_(to) {}
~WeatherChangeEvent() override = default;
[[nodiscard]] bool toWeatherState() const
{
return to_;
}
inline static const std::string NAME = "WeatherChangeEvent";
[[nodiscard]] std::string getEventName() const override
{
return NAME;
}
[[nodiscard]] bool isCancellable() const override
{
return true;
}
private:
bool to_;
};
} // namespace endstone