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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/event/server/server_event.h"
namespace endstone {
class ScriptMessageEvent : public ServerEvent {
public:
ScriptMessageEvent(std::string message_id, std::string message, const CommandSender &sender)
: ServerEvent(false), message_id_(std::move(message_id)), message_(std::move(message)), sender_(sender)
{
}
inline static const std::string NAME = "ScriptMessageEvent";
[[nodiscard]] std::string getEventName() const override
{
return NAME;
}
[[nodiscard]] bool isCancellable() const override
{
return true;
}
[[nodiscard]] const std::string &getMessageId() const
{
return message_id_;
}
[[nodiscard]] const std::string &getMessage() const
{
return message_;
}
[[nodiscard]] const CommandSender &getSender() const
{
return sender_;
}
private:
std::string message_id_;
std::string message_;
const CommandSender &sender_;
};
}; // namespace endstone