File player_skin_change_event.h¶
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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/event/cancellable.h"
#include "endstone/event/player/player_event.h"
namespace endstone {
class PlayerSkinChangeEvent : public Cancellable<PlayerEvent> {
public:
    ENDSTONE_EVENT(PlayerSkinChangeEvent);
    explicit PlayerSkinChangeEvent(Player &player, Skin new_skin, std::optional<Message> message)
        : Cancellable(player), new_skin_(std::move(new_skin)), message_(std::move(message))
    {
    }
    [[nodiscard]] Skin getNewSkin() const
    {
        return new_skin_;
    }
    [[nodiscard]] std::optional<Message> getSkinChangeMessage() const
    {
        return message_;
    }
    void setSkinChangeMessage(std::optional<Message> message)
    {
        message_ = std::move(message);
    }
private:
    Skin new_skin_;
    std::optional<Message> message_;
};
}  // namespace endstone