File player_interact_event.h¶
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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/event/cancellable.h"
#include "endstone/event/player/player_event.h"
#include "endstone/inventory/item_stack.h"
namespace endstone {
class PlayerInteractEvent : public Cancellable<PlayerEvent> {
public:
PlayerInteractEvent(Player &player, ItemStack *item, Block *block_clicked, BlockFace block_face,
const Vector<float> &clicked_position)
: Cancellable(player), item_(item), block_clicked_(block_clicked), block_face_(block_face),
clicked_position_(clicked_position)
{
}
~PlayerInteractEvent() override = default;
inline static const std::string NAME = "PlayerInteractEvent";
[[nodiscard]] std::string getEventName() const override
{
return NAME;
}
[[nodiscard]] bool hasItem() const
{
return item_ != nullptr;
}
[[nodiscard]] ItemStack *getItem() const
{
return item_;
}
[[nodiscard]] bool hasBlock() const
{
return block_clicked_ != nullptr;
}
[[nodiscard]] Block *getBlock() const
{
return block_clicked_;
}
[[nodiscard]] BlockFace getBlockFace() const
{
return block_face_;
}
[[nodiscard]] Vector<float> getClickedPosition() const
{
return clicked_position_;
}
private:
ItemStack *item_;
Block *block_clicked_;
BlockFace block_face_;
Vector<float> clicked_position_;
};
} // namespace endstone