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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include "endstone/event/player/player_event.h"

namespace endstone {

class PlayerInteractActorEvent : public PlayerEvent {
public:
    explicit PlayerInteractActorEvent(Player &player, Actor &actor) : PlayerEvent(player), actor_(actor) {}
    ~PlayerInteractActorEvent() override = default;

    inline static const std::string NAME = "PlayerInteractActorEvent";
    [[nodiscard]] std::string getEventName() const override
    {
        return NAME;
    }

    [[nodiscard]] bool isCancellable() const override
    {
        return true;
    }

    [[nodiscard]] Actor &getActor() const
    {
        return actor_;
    }

private:
    Actor &actor_;
};

}  // namespace endstone