File player_death_event.h¶
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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/event/actor/actor_death_event.h"
#include "endstone/event/player/player_event.h"
namespace endstone {
class PlayerDeathEvent : public ActorDeathEvent, public PlayerEvent {
public:
explicit PlayerDeathEvent(Player &player, std::string death_message)
: ActorDeathEvent(player), PlayerEvent(player), death_message_(std::move(death_message))
{
}
~PlayerDeathEvent() override = default;
inline static const std::string NAME = "PlayerDeathEvent";
[[nodiscard]] std::string getEventName() const override
{
return NAME;
}
[[nodiscard]] bool isCancellable() const override
{
return false;
}
[[nodiscard]] const std::string &getDeathMessage() const
{
return death_message_;
}
void setDeathMessage(const std::string &death_message)
{
death_message_ = death_message;
}
private:
std::string death_message_;
// TODO(event): new exp, new level, new total exp, keep level, keep inventory
};
} // namespace endstone