File player_bed_enter_event.h¶
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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/block/block.h"
#include "endstone/event/cancellable.h"
#include "endstone/event/player/player_event.h"
namespace endstone {
class PlayerBedEnterEvent : public Cancellable<PlayerEvent> {
public:
ENDSTONE_EVENT(PlayerBedEnterEvent)
explicit PlayerBedEnterEvent(Player &player, Block &bed) : Cancellable(player), bed_(bed) {}
// /**
// * @brief Represents the default possible outcomes of this event.
// */
// enum class BedEnterResult : int {
// /**
// * The player will enter the bed.
// */
// Ok,
// /**
// * The dimension doesn't allow sleeping or saving the spawn point (eg,Nether, The End).
// */
// NotPossibleHere,
// /**
// * Entering the bed is prevented due to it not being night nor thundering currently.
// */
// NotPossibleNow,
// /**
// * Entering the bed is prevented due to the player being too far away.
// */
// TooFarAway,
// /**
// * Entering the bed is prevented due to there being monsters nearby.
// */
// NotSafe,
// /**
// * Entering the bed is prevented due to there being some other problem.
// */
// OtherProblem,
// };
// explicit PlayerBedEnterEvent(Player &player, Block &bed, BedEnterResult bed_enter_result)
// : Cancellable(player), bed_(bed), bed_enter_result_(bed_enter_result)
// {
// }
// /**
// * @brief This describes the default outcome of this event.
// *
// * @return The bed enter result representing the default outcome of this event
// */
// [[nodiscard]] BedEnterResult getBedEnterResult() const
// {
// return bed_enter_result_;
// }
//
// /**
// * @brief This controls the action to take with the bed that was clicked on.
// *
// * @return the action to take with the interacted bed
// */
// [[nodiscard]] EventResult useBed() const
// {
// return use_bed_;
// }
//
// /**
// * @brief Sets the action to take with the interacted bed.
// *
// * - Result::Allow will result in the player sleeping, regardless of the default outcome described by
// * getBedEnterResult().
// * - Result::Deny will prevent the player from sleeping. This has the same effect as canceling the event
// * - Result::Default will result in the outcome described by getBedEnterResult().
// *
// * @param use_bed the action to take with the interacted bed
// */
// void setUseBed(EventResult use_bed)
// {
// use_bed_ = use_bed;
// }
//
// /**
// * @brief Gets the cancellation state of this event. Set to true if you want to prevent the player from sleeping.
// *
// * @note Canceling the event has the same effect as setting useBed() to Result::Deny.
// *
// * @return boolean cancellation state
// */
// [[nodiscard]] bool isCancelled() const override
// {
// return use_bed_ == EventResult::Deny ||
// (use_bed_ == EventResult::Default && bed_enter_result_ != BedEnterResult::Ok);
// }
//
// /**
// * @brief Sets the cancellation state of this event. A canceled event will not be executed in the server, but
// will
// * still pass to other plugins.
// *
// * @note Canceling this event will prevent use of the bed.
// *
// * @param cancel true if you wish to cancel this event
// */
// void setCancelled(bool cancel) override
// {
// if (useBed() == EventResult::Deny) {
// setUseBed(cancel ? EventResult::Deny : EventResult::Default);
// }
// else {
// setUseBed(cancel ? EventResult::Deny : useBed());
// }
// }
[[nodiscard]] Block &getBed() const
{
return bed_;
}
private:
Block &bed_;
// BedEnterResult bed_enter_result_;
// EventResult use_bed_ = EventResult::Default;
};
} // namespace endstone