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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <memory>
#include "endstone/level/position.h"
#include "endstone/util/vector.h"
namespace endstone {
class Location : public Position {
public:
Location(Dimension *dimension, int x, int y, int z, float pitch = 0.0, float yaw = 0.0)
: Location(dimension, static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), pitch, yaw)
{
}
Location(Dimension *dimension, float x, float y, float z, float pitch = 0.0, float yaw = 0.0)
: Position(dimension, x, y, z), pitch_(pitch), yaw_(yaw)
{
}
[[nodiscard]] float getPitch() const
{
return pitch_;
}
void setPitch(float pitch)
{
pitch_ = pitch;
}
[[nodiscard]] float getYaw() const
{
return yaw_;
}
void setYaw(float yaw)
{
yaw_ = yaw;
}
private:
float pitch_; // Rotation around the right axis (around X axis).
float yaw_; // Rotation around the up axis (around Y axis)
};
} // namespace endstone