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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "endstone/enchantments/enchantment.h"
namespace endstone {
class ItemMeta {
public:
enum class Type {
Item,
Map,
};
explicit ItemMeta(const ItemMeta *meta)
{
if (meta == nullptr) {
return;
}
display_name_ = meta->display_name_;
lore_ = meta->lore_;
enchantments_ = meta->enchantments_;
repair_cost_ = meta->repair_cost_;
damage_ = meta->damage_;
unbreakable_ = meta->unbreakable_;
}
virtual ~ItemMeta() = default;
[[nodiscard]] virtual Type getType() const
{
return Type::Item;
}
[[nodiscard]] virtual bool isEmpty() const
{
return !(hasDisplayName() || hasLore() || hasEnchants() || hasRepairCost() || isUnbreakable() || hasDamage());
}
[[nodiscard]] virtual std::unique_ptr<ItemMeta> clone() const
{
return std::make_unique<ItemMeta>(this);
}
[[nodiscard]] bool hasDisplayName() const
{
return !display_name_.empty();
}
[[nodiscard]] std::string getDisplayName() const
{
return display_name_;
}
void setDisplayName(std::optional<std::string> name)
{
display_name_ = std::move(name.value_or(""));
}
[[nodiscard]] bool hasLore() const
{
return !lore_.empty();
}
[[nodiscard]] std::vector<std::string> getLore() const
{
return lore_;
}
void setLore(std::optional<std::vector<std::string>> lore)
{
if (!lore.has_value() || lore.value().empty()) {
lore_.clear();
}
else {
lore_ = std::move(lore.value());
}
}
[[nodiscard]] bool hasDamage() const
{
return damage_ > 0;
}
[[nodiscard]] int getDamage() const
{
return damage_;
}
void setDamage(int damage)
{
damage_ = damage;
}
[[nodiscard]] bool hasEnchants() const
{
return !enchantments_.empty();
}
[[nodiscard]] bool hasEnchant(const std::string &id) const
{
return hasEnchants() && enchantments_.contains(id);
}
[[nodiscard]] int getEnchantLevel(const std::string &id) const
{
if (!hasEnchant(id)) {
return 0;
}
return enchantments_.at(id);
}
[[nodiscard]] std::unordered_map<std::string, int> getEnchants() const
{
if (hasEnchants()) {
return enchantments_;
}
return {};
}
bool addEnchant(const std::string &id, int level, bool force = false)
{
const auto *ench = Enchantment::get(id);
if (!ench) {
return false;
}
if (force || level >= ench->getStartLevel() && level <= ench->getMaxLevel()) {
const auto old = getEnchantLevel(id);
enchantments_[id] = level;
return old == 0 || old != level;
}
return false;
}
bool removeEnchant(const std::string &id)
{
return enchantments_.erase(id) > 0;
}
void removeEnchants()
{
enchantments_.clear();
}
[[nodiscard]] bool hasRepairCost() const
{
return repair_cost_ > 0;
}
[[nodiscard]] int getRepairCost() const
{
return repair_cost_;
}
void setRepairCost(int cost)
{
repair_cost_ = cost;
}
[[nodiscard]] bool isUnbreakable() const
{
return unbreakable_;
}
void setUnbreakable(bool unbreakable)
{
unbreakable_ = unbreakable;
}
template <typename T>
T *as()
{
if (getType() == T::TYPE) {
return static_cast<T *>(this);
}
return nullptr;
}
template <typename T>
const T *as() const
{
if (getType() == T::TYPE) {
return static_cast<const T *>(this);
}
return nullptr;
}
private:
std::string display_name_;
std::vector<std::string> lore_;
std::unordered_map<std::string, int> enchantments_;
int repair_cost_ = 0;
int damage_ = 0;
bool unbreakable_ = false;
};
} // namespace endstone