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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include "endstone/actor/actor.h"
#include "endstone/inventory/item_stack.h"

namespace endstone {
class Item : public virtual Actor {
public:
    [[nodiscard]] virtual std::unique_ptr<ItemStack> getItemStack() const = 0;

    virtual void setItemStack(const ItemStack &stack) = 0;

    [[nodiscard]] virtual int getPickupDelay() const = 0;

    virtual void setPickupDelay(int delay) = 0;

    virtual void setUnlimitedLifetime(bool unlimited) = 0;

    [[nodiscard]] virtual bool isUnlimitedLifetime() const = 0;

    virtual void setThrower(std::optional<std::int64_t> thrower) = 0;

    [[nodiscard]] virtual std::optional<std::int64_t> getThrower() const = 0;
};

}  // namespace endstone