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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include <memory>
#include <vector>

#include "endstone/inventory/item_stack.h"

namespace endstone {
class Inventory {
public:
    virtual ~Inventory() = default;
    [[nodiscard]] virtual int getSize() const = 0;

    [[nodiscard]] virtual int getMaxStackSize() const = 0;

    [[nodiscard]] virtual std::shared_ptr<ItemStack> getItem(int index) const = 0;

    virtual void setItem(int index, std::shared_ptr<ItemStack> item) = 0;

    virtual void addItem(ItemStack &item) = 0;

    [[nodiscard]] virtual std::vector<std::shared_ptr<ItemStack>> getContents() const = 0;

    [[nodiscard]] virtual int first(ItemStack &item) = 0;

    [[nodiscard]] virtual bool isEmpty() const = 0;

    virtual void clear() = 0;
};
}  // namespace endstone