Class endstone::PlayerRespawnEvent¶
ClassList > endstone > PlayerRespawnEvent
Called when a player respawns.
#include <endstone/event/player/player_respawn_event.h>
Inherits the following classes: endstone::PlayerEvent
Public Functions¶
| Type | Name |
|---|---|
| ENDSTONE_EVENT (PlayerRespawnEvent) |
|
| PlayerRespawnEvent (Player & player) |
|
| ~PlayerRespawnEvent () override |
Public Functions inherited from endstone::PlayerEvent¶
| Type | Name |
|---|---|
| PlayerEvent (Player & player) |
|
| Player & | getPlayer () const |
| ~PlayerEvent () override |
Public Functions inherited from endstone::Event¶
See endstone::Event
| Type | Name |
|---|---|
| Event (bool async=false) |
|
| Event (const Event &) = delete |
|
| Event (Event &&) = default |
|
| virtual std::string | getEventName () const = 0 |
| bool | isAsynchronous () const |
| Event & | operator= (const Event &) = delete |
| Event & | operator= (Event &&) = default |
| virtual | ~Event () = default |
Protected Attributes inherited from endstone::PlayerEvent¶
| Type | Name |
|---|---|
| std::reference_wrapper< Player > | player_ |
Public Functions Documentation¶
function ENDSTONE_EVENT¶
function PlayerRespawnEvent¶
function ~PlayerRespawnEvent¶
The documentation for this class was generated from the following file include/endstone/event/player/player_respawn_event.h