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Class endstone::PlayerRespawnEvent

ClassList > endstone > PlayerRespawnEvent

Called when a player respawns.

  • #include <endstone/event/player/player_respawn_event.h>

Inherits the following classes: endstone::PlayerEvent

Public Static Attributes

Type Name
const std::string NAME = "PlayerRespawnEvent"

Public Functions

Type Name
PlayerRespawnEvent (Player & player)
virtual std::string getEventName () override const
~PlayerRespawnEvent () override

Public Functions inherited from endstone::PlayerEvent

See endstone::PlayerEvent

Type Name
PlayerEvent (Player & player)
Player & getPlayer () const
~PlayerEvent () override

Public Functions inherited from endstone::Event

See endstone::Event

Type Name
Event (bool async=false)
Event (const Event &) = delete
virtual std::string getEventName () const = 0
bool isAsynchronous () const
Event & operator= (const Event &) = delete
virtual ~Event () = default

Public Static Attributes Documentation

variable NAME

const std::string endstone::PlayerRespawnEvent::NAME;

Public Functions Documentation

function PlayerRespawnEvent

inline explicit endstone::PlayerRespawnEvent::PlayerRespawnEvent (
    Player & player
) 

function getEventName

inline virtual std::string endstone::PlayerRespawnEvent::getEventName () override const

Gets a user-friendly identifier for this event.

Returns:

name of this event

Implements endstone::Event::getEventName


function ~PlayerRespawnEvent

endstone::PlayerRespawnEvent::~PlayerRespawnEvent () override


The documentation for this class was generated from the following file include/endstone/event/player/player_respawn_event.h