Class endstone::PlayerRespawnEvent¶
ClassList > endstone > PlayerRespawnEvent
Called when a player respawns.
#include <endstone/event/player/player_respawn_event.h>
Inherits the following classes: endstone::PlayerEvent
Public Static Attributes¶
Type | Name |
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const std::string | NAME = "PlayerRespawnEvent" |
Public Functions¶
Type | Name |
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PlayerRespawnEvent (Player & player) |
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virtual std::string | getEventName () override const |
~PlayerRespawnEvent () override |
Public Functions inherited from endstone::PlayerEvent¶
Type | Name |
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PlayerEvent (Player & player) |
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Player & | getPlayer () const |
~PlayerEvent () override |
Public Functions inherited from endstone::Event¶
See endstone::Event
Type | Name |
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Event (bool async=false) |
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Event (const Event &) = delete |
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virtual std::string | getEventName () const = 0 |
bool | isAsynchronous () const |
Event & | operator= (const Event &) = delete |
virtual | ~Event () = default |
Public Static Attributes Documentation¶
variable NAME¶
Public Functions Documentation¶
function PlayerRespawnEvent¶
function getEventName¶
Gets a user-friendly identifier for this event.
Returns:
name of this event
Implements endstone::Event::getEventName
function ~PlayerRespawnEvent¶
The documentation for this class was generated from the following file include/endstone/event/player/player_respawn_event.h