Class endstone::PlayerGameModeChangeEvent¶
ClassList > endstone > PlayerGameModeChangeEvent
Called when the GameMode of the player is changed.
#include <endstone/event/player/player_game_mode_change_event.h>
Inherits the following classes: endstone::Cancellable
Public Functions¶
| Type | Name |
|---|---|
| ENDSTONE_EVENT (PlayerGameModeChangeEvent) |
|
| PlayerGameModeChangeEvent (Player & player, GameMode new_game_mode) |
|
| GameMode | getNewGameMode () const Gets the GameMode the player is switched to. |
| ~PlayerGameModeChangeEvent () override |
Public Functions inherited from endstone::Cancellable¶
| Type | Name |
|---|---|
| virtual void | cancel () Cancel this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
| virtual bool | isCancelled () override const Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
| virtual void | setCancelled (bool cancel) override Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
Public Functions inherited from endstone::ICancellable¶
| Type | Name |
|---|---|
| virtual void | cancel () = 0 |
| virtual bool | isCancelled () const = 0 |
| virtual void | setCancelled (bool cancel) = 0 |
| virtual | ~ICancellable () = default |
Public Functions Documentation¶
function ENDSTONE_EVENT¶
function PlayerGameModeChangeEvent¶
inline explicit endstone::PlayerGameModeChangeEvent::PlayerGameModeChangeEvent (
Player & player,
GameMode new_game_mode
)
function getNewGameMode¶
Gets the GameMode the player is switched to.
Returns:
player's new GameMode
function ~PlayerGameModeChangeEvent¶
The documentation for this class was generated from the following file include/endstone/event/player/player_game_mode_change_event.h