Class endstone::PlayerGameModeChangeEvent¶
ClassList > endstone > PlayerGameModeChangeEvent
Called when the GameMode of the player is changed.
#include <endstone/event/player/player_game_mode_change_event.h>
Inherits the following classes: endstone::Cancellable
Public Static Attributes¶
Type | Name |
---|---|
const std::string | NAME = "PlayerGameModeChangeEvent" |
Public Functions¶
Type | Name |
---|---|
PlayerGameModeChangeEvent (Player & player, GameMode new_game_mode) |
|
virtual std::string | getEventName () override const |
GameMode | getNewGameMode () const Gets the GameMode the player is switched to. |
~PlayerGameModeChangeEvent () override |
Public Functions inherited from endstone::Cancellable¶
Type | Name |
---|---|
virtual void | cancel () Cancel this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
virtual bool | isCancelled () const Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
virtual void | setCancelled (bool cancel) Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
Public Functions inherited from endstone::ICancellable¶
Type | Name |
---|---|
virtual void | cancel () = 0 |
virtual bool | isCancelled () const = 0 |
virtual void | setCancelled (bool cancel) = 0 |
virtual | ~ICancellable () = default |
Public Static Attributes Documentation¶
variable NAME¶
Public Functions Documentation¶
function PlayerGameModeChangeEvent¶
inline explicit endstone::PlayerGameModeChangeEvent::PlayerGameModeChangeEvent (
Player & player,
GameMode new_game_mode
)
function getEventName¶
Gets a user-friendly identifier for this event.
Returns:
name of this event
Implements endstone::Event::getEventName
function getNewGameMode¶
Gets the GameMode the player is switched to.
Returns:
player's new GameMode
function ~PlayerGameModeChangeEvent¶
The documentation for this class was generated from the following file include/endstone/event/player/player_game_mode_change_event.h