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Class endstone::PlayerEmoteEvent

ClassList > endstone > PlayerEmoteEvent

Called when a player uses an emote.

  • #include <endstone/event/player/player_emote_event.h>

Inherits the following classes: endstone::Cancellable

Public Static Attributes

Type Name
const std::string NAME = "PlayerEmoteEvent"

Public Functions

Type Name
PlayerEmoteEvent (Player & player, std::string emote_id, bool muted)
std::string getEmoteId () const
Gets the emote piece ID.
virtual std::string getEventName () override const
bool isMuted () const
Gets the muted state for the emote.
void setMuted (bool muted)
Sets the muted state for the emote.
~PlayerEmoteEvent () override

Public Functions inherited from endstone::Cancellable

See endstone::Cancellable

Type Name
virtual void cancel ()
Cancel this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
virtual bool isCancelled () override const
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
virtual void setCancelled (bool cancel) override
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

Public Functions inherited from endstone::ICancellable

See endstone::ICancellable

Type Name
virtual void cancel () = 0
virtual bool isCancelled () const = 0
virtual void setCancelled (bool cancel) = 0
virtual ~ICancellable () = default

Public Static Attributes Documentation

variable NAME

const std::string endstone::PlayerEmoteEvent::NAME;

Public Functions Documentation

function PlayerEmoteEvent

inline explicit endstone::PlayerEmoteEvent::PlayerEmoteEvent (
    Player & player,
    std::string emote_id,
    bool muted
) 

function getEmoteId

Gets the emote piece ID.

inline std::string endstone::PlayerEmoteEvent::getEmoteId () const

Returns:

The emote piece ID


function getEventName

inline virtual std::string endstone::PlayerEmoteEvent::getEventName () override const

Gets a user-friendly identifier for this event.

Returns:

name of this event

Implements endstone::Event::getEventName


function isMuted

Gets the muted state for the emote.

inline bool endstone::PlayerEmoteEvent::isMuted () const

This method determines whether the emote is being executed without sending a chat message about the emote.

Returns:

true if the emote is muted, false otherwise.


function setMuted

Sets the muted state for the emote.

inline void endstone::PlayerEmoteEvent::setMuted (
    bool muted
) 

Note:

If set to true, the emote will be executed silently, and no chat messages will be sent.

Parameters:

  • muted true to mute the emote and disable chat messages, false to unmute it.

function ~PlayerEmoteEvent

endstone::PlayerEmoteEvent::~PlayerEmoteEvent () override


The documentation for this class was generated from the following file include/endstone/event/player/player_emote_event.h