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Class endstone::PlayerEmoteEvent

ClassList > endstone > PlayerEmoteEvent

Called when a player uses an emote.

  • #include <endstone/event/player/player_emote_event.h>

Inherits the following classes: endstone::PlayerEvent

Public Static Attributes

Type Name
const std::string NAME = "PlayerEmoteEvent"

Public Functions

Type Name
PlayerEmoteEvent (Player & player, std::string emote_id)
std::string getEmoteId () const
Gets the emote ID.
virtual std::string getEventName () override const
~PlayerEmoteEvent () override

Public Functions inherited from endstone::PlayerEvent

See endstone::PlayerEvent

Type Name
PlayerEvent (Player & player)
Player & getPlayer () const
~PlayerEvent () override

Public Functions inherited from endstone::Event

See endstone::Event

Type Name
Event (bool async=false)
Event (const Event &) = delete
virtual std::string getEventName () const = 0
bool isAsynchronous () const
Event & operator= (const Event &) = delete
virtual ~Event () = default

Public Static Attributes Documentation

variable NAME

const std::string endstone::PlayerEmoteEvent::NAME;

Public Functions Documentation

function PlayerEmoteEvent

inline explicit endstone::PlayerEmoteEvent::PlayerEmoteEvent (
    Player & player,
    std::string emote_id
) 

function getEmoteId

Gets the emote ID.

inline std::string endstone::PlayerEmoteEvent::getEmoteId () const

Returns:

The emote ID


function getEventName

inline virtual std::string endstone::PlayerEmoteEvent::getEventName () override const

Gets a user-friendly identifier for this event.

Returns:

name of this event

Implements endstone::Event::getEventName


function ~PlayerEmoteEvent

endstone::PlayerEmoteEvent::~PlayerEmoteEvent () override


The documentation for this class was generated from the following file include/endstone/event/player/player_emote_event.h