Class endstone::PlayerEmoteEvent¶
ClassList > endstone > PlayerEmoteEvent
Called when a player uses an emote.
#include <endstone/event/player/player_emote_event.h>
Inherits the following classes: endstone::Cancellable
Public Static Attributes¶
Type | Name |
---|---|
const std::string | NAME = "PlayerEmoteEvent" |
Public Functions¶
Type | Name |
---|---|
PlayerEmoteEvent (Player & player, std::string emote_id, bool muted) |
|
std::string | getEmoteId () const Gets the emote piece ID. |
virtual std::string | getEventName () override const |
bool | isMuted () const Gets the muted state for the emote. |
void | setMuted (bool muted) Sets the muted state for the emote. |
~PlayerEmoteEvent () override |
Public Functions inherited from endstone::Cancellable¶
Type | Name |
---|---|
virtual void | cancel () Cancel this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
virtual bool | isCancelled () override const Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
virtual void | setCancelled (bool cancel) override Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
Public Functions inherited from endstone::ICancellable¶
Type | Name |
---|---|
virtual void | cancel () = 0 |
virtual bool | isCancelled () const = 0 |
virtual void | setCancelled (bool cancel) = 0 |
virtual | ~ICancellable () = default |
Public Static Attributes Documentation¶
variable NAME¶
Public Functions Documentation¶
function PlayerEmoteEvent¶
inline explicit endstone::PlayerEmoteEvent::PlayerEmoteEvent (
Player & player,
std::string emote_id,
bool muted
)
function getEmoteId¶
Gets the emote piece ID.
Returns:
The emote piece ID
function getEventName¶
Gets a user-friendly identifier for this event.
Returns:
name of this event
Implements endstone::Event::getEventName
function isMuted¶
Gets the muted state for the emote.
This method determines whether the emote is being executed without sending a chat message about the emote.
Returns:
true if the emote is muted, false otherwise.
function setMuted¶
Sets the muted state for the emote.
Note:
If set to true, the emote will be executed silently, and no chat messages will be sent.
Parameters:
muted
true to mute the emote and disable chat messages, false to unmute it.
function ~PlayerEmoteEvent¶
The documentation for this class was generated from the following file include/endstone/event/player/player_emote_event.h