Class endstone::PlayerEmoteEvent¶
ClassList > endstone > PlayerEmoteEvent
Called when a player uses an emote.
#include <endstone/event/player/player_emote_event.h>
Inherits the following classes: endstone::PlayerEvent
Public Static Attributes¶
Type | Name |
---|---|
const std::string | NAME = "PlayerEmoteEvent" |
Public Functions¶
Type | Name |
---|---|
PlayerEmoteEvent (Player & player, std::string emote_id) |
|
std::string | getEmoteId () const Gets the emote ID. |
virtual std::string | getEventName () override const |
~PlayerEmoteEvent () override |
Public Functions inherited from endstone::PlayerEvent¶
Type | Name |
---|---|
PlayerEvent (Player & player) |
|
Player & | getPlayer () const |
~PlayerEvent () override |
Public Functions inherited from endstone::Event¶
See endstone::Event
Type | Name |
---|---|
Event (bool async=false) |
|
Event (const Event &) = delete |
|
virtual std::string | getEventName () const = 0 |
bool | isAsynchronous () const |
Event & | operator= (const Event &) = delete |
virtual | ~Event () = default |
Public Static Attributes Documentation¶
variable NAME¶
Public Functions Documentation¶
function PlayerEmoteEvent¶
inline explicit endstone::PlayerEmoteEvent::PlayerEmoteEvent (
Player & player,
std::string emote_id
)
function getEmoteId¶
Gets the emote ID.
Returns:
The emote ID
function getEventName¶
Gets a user-friendly identifier for this event.
Returns:
name of this event
Implements endstone::Event::getEventName
function ~PlayerEmoteEvent¶
The documentation for this class was generated from the following file include/endstone/event/player/player_emote_event.h