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Class endstone::PlayerCommandEvent

ClassList > endstone > PlayerCommandEvent

Called whenever a player runs a command.

  • #include <endstone/event/player/player_command_event.h>

Inherits the following classes: endstone::Cancellable

Public Static Attributes

Type Name
const std::string NAME = "PlayerCommandEvent"

Public Functions

Type Name
PlayerCommandEvent (Player & player, std::string command)
std::string getCommand () const
virtual std::string getEventName () override const
void setCommand (std::string command)
~PlayerCommandEvent () override

Public Functions inherited from endstone::Cancellable

See endstone::Cancellable

Type Name
virtual void cancel ()
Cancel this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
virtual bool isCancelled () const
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
virtual void setCancelled (bool cancel)
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

Public Functions inherited from endstone::ICancellable

See endstone::ICancellable

Type Name
virtual void cancel () = 0
virtual bool isCancelled () const = 0
virtual void setCancelled (bool cancel) = 0
virtual ~ICancellable () = default

Public Static Attributes Documentation

variable NAME

const std::string endstone::PlayerCommandEvent::NAME;

Public Functions Documentation

function PlayerCommandEvent

inline explicit endstone::PlayerCommandEvent::PlayerCommandEvent (
    Player & player,
    std::string command
) 

function getCommand

inline std::string endstone::PlayerCommandEvent::getCommand () const

Gets the command that the player is attempting to send.

Returns:

Command the player is attempting to send


function getEventName

inline virtual std::string endstone::PlayerCommandEvent::getEventName () override const

Gets a user-friendly identifier for this event.

Returns:

name of this event

Implements endstone::Event::getEventName


function setCommand

inline void endstone::PlayerCommandEvent::setCommand (
    std::string command
) 

Sets the command that the player will send.

Parameters:

  • command New command that the player will send

function ~PlayerCommandEvent

endstone::PlayerCommandEvent::~PlayerCommandEvent () override


The documentation for this class was generated from the following file include/endstone/event/player/player_command_event.h