Class endstone::PlayerCommandEvent¶
ClassList > endstone > PlayerCommandEvent
Called whenever a player runs a command.
#include <endstone/event/player/player_command_event.h>
Inherits the following classes: endstone::Cancellable
Public Functions¶
| Type | Name |
|---|---|
| ENDSTONE_EVENT (PlayerCommandEvent) |
|
| PlayerCommandEvent (Player & player, std::string command) |
|
| std::string | getCommand () const |
| void | setCommand (std::string command) |
| ~PlayerCommandEvent () override |
Public Functions inherited from endstone::Cancellable¶
| Type | Name |
|---|---|
| virtual void | cancel () Cancel this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
| virtual bool | isCancelled () override const Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
| virtual void | setCancelled (bool cancel) override Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
Public Functions inherited from endstone::ICancellable¶
| Type | Name |
|---|---|
| virtual void | cancel () = 0 |
| virtual bool | isCancelled () const = 0 |
| virtual void | setCancelled (bool cancel) = 0 |
| virtual | ~ICancellable () = default |
Public Functions Documentation¶
function ENDSTONE_EVENT¶
function PlayerCommandEvent¶
inline explicit endstone::PlayerCommandEvent::PlayerCommandEvent (
Player & player,
std::string command
)
function getCommand¶
Gets the command that the player is attempting to send.
Returns:
Command the player is attempting to send
function setCommand¶
Sets the command that the player will send.
Parameters:
commandNew command that the player will send
function ~PlayerCommandEvent¶
The documentation for this class was generated from the following file include/endstone/event/player/player_command_event.h