Class endstone::PacketSendEvent¶
ClassList > endstone > PacketSendEvent
Called when the server sends a packet to a connected client.
#include <endstone/event/server/packet_send_event.h>
Inherits the following classes: endstone::Cancellable
Public Functions¶
Type | Name |
---|---|
ENDSTONE_EVENT (PacketSendEvent) |
|
PacketSendEvent (Player * player, const int packet_id, std::string_view payload, SocketAddress address, const int sub_client_id) |
|
SocketAddress | getAddress () const Gets the network address to which this packet is being sent. |
int | getPacketId () const Gets the ID of the packet. |
std::string_view | getPayload () const Gets the raw packet data excluding the header. |
Player * | getPlayer () const Returns the player involved in this event. |
int | getSubClientId () const Gets the SubClient ID. |
void | setPayload (std::string_view payload) Sets the raw packet data excluding the header. |
Public Functions inherited from endstone::Cancellable¶
Type | Name |
---|---|
virtual void | cancel () Cancel this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
virtual bool | isCancelled () const Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
virtual void | setCancelled (bool cancel) Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. |
Public Functions inherited from endstone::ICancellable¶
Type | Name |
---|---|
virtual void | cancel () = 0 |
virtual bool | isCancelled () const = 0 |
virtual void | setCancelled (bool cancel) = 0 |
virtual | ~ICancellable () = default |
Public Functions Documentation¶
function ENDSTONE_EVENT¶
function PacketSendEvent¶
inline endstone::PacketSendEvent::PacketSendEvent (
Player * player,
const int packet_id,
std::string_view payload,
SocketAddress address,
const int sub_client_id
)
function getAddress¶
Gets the network address to which this packet is being sent.
Returns:
The SocketAddress of the destination client.
function getPacketId¶
Gets the ID of the packet.
Returns:
The packet ID.
function getPayload¶
Gets the raw packet data excluding the header.
Returns:
The packet payload data.
function getPlayer¶
Returns the player involved in this event.
Note:
This may return nullptr if the packet is sent before the player completes the login process.
Returns:
Player who is involved in this event
function getSubClientId¶
Gets the SubClient ID.
Note:
Range is 0 to 3 (0 = primary client; 1-3 = split-screen clients).
Returns:
The SubClient ID.
function setPayload¶
Sets the raw packet data excluding the header.
Returns:
The packet payload data.
The documentation for this class was generated from the following file include/endstone/event/server/packet_send_event.h