Class endstone::PacketSendEvent¶
ClassList > endstone > PacketSendEvent
Called when the server sends a packet to a connected client.
- #include <endstone/event/server/packet_send_event.h>
Inherits the following classes: endstone::Cancellable
Public Functions¶
| Type | Name | 
|---|---|
| ENDSTONE_EVENT (PacketSendEvent) | |
| PacketSendEvent (Player * player, const int packet_id, std::string_view payload, SocketAddress address, const int sub_client_id) | |
| SocketAddress | getAddress () const Gets the network address to which this packet is being sent. | 
| int | getPacketId () const Gets the ID of the packet. | 
| std::string_view | getPayload () const Gets the raw packet data excluding the header. | 
| Player * | getPlayer () const Returns the player involved in this event. | 
| int | getSubClientId () const Gets the SubClient ID. | 
| void | setPayload (std::string_view payload) Sets the raw packet data excluding the header. | 
Public Functions inherited from endstone::Cancellable¶
| Type | Name | 
|---|---|
| virtual void | cancel () Cancel this event. A cancelled event will not be executed in the server, but will still pass to other plugins. | 
| virtual bool | isCancelled () override const Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. | 
| virtual void | setCancelled (bool cancel) override Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins. | 
Public Functions inherited from endstone::ICancellable¶
| Type | Name | 
|---|---|
| virtual void | cancel () = 0 | 
| virtual bool | isCancelled () const = 0 | 
| virtual void | setCancelled (bool cancel) = 0 | 
| virtual | ~ICancellable () = default | 
Public Functions Documentation¶
function ENDSTONE_EVENT¶
function PacketSendEvent¶
inline endstone::PacketSendEvent::PacketSendEvent (
    Player * player,
    const int packet_id,
    std::string_view payload,
    SocketAddress address,
    const int sub_client_id
) 
function getAddress¶
Gets the network address to which this packet is being sent.
Returns:
The SocketAddress of the destination client.
function getPacketId¶
Gets the ID of the packet.
Returns:
The packet ID.
function getPayload¶
Gets the raw packet data excluding the header.
Returns:
The packet payload data.
function getPlayer¶
Returns the player involved in this event.
Note:
This may return nullptr if the packet is sent before the player completes the login process.
Returns:
Player who is involved in this event
function getSubClientId¶
Gets the SubClient ID.
Note:
Range is 0 to 3 (0 = primary client; 1-3 = split-screen clients).
Returns:
The SubClient ID.
function setPayload¶
Sets the raw packet data excluding the header.
Returns:
The packet payload data.
The documentation for this class was generated from the following file include/endstone/event/server/packet_send_event.h