Class endstone::EffectType¶
ClassList > endstone > EffectType
All effect types.
#include <endstone/effect/effect_type.h>
Public Static Attributes¶
| Type | Name |
|---|---|
| constexpr auto | Absorption = EffectId::minecraft("absorption") |
| constexpr auto | BadOmen = EffectId::minecraft("bad\_omen") |
| constexpr auto | Blindness = EffectId::minecraft("blindness") |
| constexpr auto | ConduitPower = EffectId::minecraft("conduit\_power") |
| constexpr auto | Darkness = EffectId::minecraft("darkness") |
| constexpr auto | FatalPoison = EffectId::minecraft("fatal\_poison") |
| constexpr auto | FireResistance = EffectId::minecraft("fire\_resistance") |
| constexpr auto | Haste = EffectId::minecraft("haste") |
| constexpr auto | HealthBoost = EffectId::minecraft("health\_boost") |
| constexpr auto | HeroOfTheVillage = EffectId::minecraft("hero\_of\_the\_village") |
| constexpr auto | Hunger = EffectId::minecraft("hunger") |
| constexpr auto | Infested = EffectId::minecraft("infested") |
| constexpr auto | InstantDamage = EffectId::minecraft("instant\_damage") |
| constexpr auto | InstantHealth = EffectId::minecraft("instant\_health") |
| constexpr auto | Invisibility = EffectId::minecraft("invisibility") |
| constexpr auto | JumpBoost = EffectId::minecraft("jump\_boost") |
| constexpr auto | Levitation = EffectId::minecraft("levitation") |
| constexpr auto | MiningFatigue = EffectId::minecraft("mining\_fatigue") |
| constexpr auto | Nausea = EffectId::minecraft("nausea") |
| constexpr auto | NightVision = EffectId::minecraft("night\_vision") |
| constexpr auto | Oozing = EffectId::minecraft("oozing") |
| constexpr auto | Poison = EffectId::minecraft("poison") |
| constexpr auto | RaidOmen = EffectId::minecraft("raid\_omen") |
| constexpr auto | Regeneration = EffectId::minecraft("regeneration") |
| constexpr auto | Resistance = EffectId::minecraft("resistance") |
| constexpr auto | Saturation = EffectId::minecraft("saturation") |
| constexpr auto | SlowFalling = EffectId::minecraft("slow\_falling") |
| constexpr auto | Slowness = EffectId::minecraft("slowness") |
| constexpr auto | Speed = EffectId::minecraft("speed") |
| constexpr auto | Strength = EffectId::minecraft("strength") |
| constexpr auto | TrialOmen = EffectId::minecraft("trial\_omen") |
| constexpr auto | WaterBreathing = EffectId::minecraft("water\_breathing") |
| constexpr auto | Weakness = EffectId::minecraft("weakness") |
| constexpr auto | Weaving = EffectId::minecraft("weaving") |
| constexpr auto | WindCharged = EffectId::minecraft("wind\_charged") |
| constexpr auto | Wither = EffectId::minecraft("wither") |
Public Static Attributes Documentation¶
variable Absorption¶
Increases the maximum health of an entity with health that cannot be regenerated, but is refilled every 30 seconds.
variable BadOmen¶
Triggers an ominous event when the player enters a village or trial chambers. oof.
variable Blindness¶
Blinds an entity.
variable ConduitPower¶
Effects granted by a nearby conduit. Includes enhanced underwater abilities.
variable Darkness¶
Causes the player's vision to dim occasionally.
variable FatalPoison¶
Inflicts damage to the entity over time, and can kill both undead and non-undead mobs, similar to Wither
variable FireResistance¶
Stops fire damage.
variable Haste¶
Increases dig speed.
variable HealthBoost¶
Increases the maximum health of an entity.
variable HeroOfTheVillage¶
Reduces the cost of villager trades. \o/.
variable Hunger¶
Increases hunger.
variable Infested¶
Chance of spawning silverfish when hurt.
variable InstantDamage¶
Hurts an entity.
variable InstantHealth¶
Heals an entity.
variable Invisibility¶
Grants invisibility.
variable JumpBoost¶
Increases jump height.
variable Levitation¶
Causes the entity to float into the air.
variable MiningFatigue¶
Decreases dig speed.
variable Nausea¶
Warps vision on the client.
variable NightVision¶
Allows an entity to see in the dark.
variable Oozing¶
Causes slimes to spawn upon death.
variable Poison¶
Deals damage to an entity over time.
variable RaidOmen¶
Triggers a raid when a player enters a village.
variable Regeneration¶
Regenerates health.
variable Resistance¶
Decreases damage dealt to an entity.
variable Saturation¶
Increases the food level of an entity each tick.
variable SlowFalling¶
Slows entity fall rate.
variable Slowness¶
Decreases movement speed.
variable Speed¶
Increases movement speed.
variable Strength¶
Increases damage dealt.
variable TrialOmen¶
Causes trial spawners to become ominous.
variable WaterBreathing¶
Allows breathing underwater.
variable Weakness¶
Decreases damage dealt by an entity.
variable Weaving¶
Creates cobwebs upon death.
variable WindCharged¶
Emits a wind burst upon death.
variable Wither¶
Deals damage to an entity over time and gives the health to the shooter.
The documentation for this class was generated from the following file include/endstone/effect/effect_type.h