Class endstone::Attribute¶
ClassList > endstone > Attribute
All attribute types.
#include <endstone/attribute/attribute.h>
Public Static Attributes¶
| Type | Name |
|---|---|
| constexpr auto | Absorption = AttributeId::minecraft("absorption")Absorption of an entity. |
| constexpr auto | AttackDamage = AttributeId::minecraft("attack\_damage")Attack damage of an entity. |
| constexpr auto | FollowRange = AttributeId::minecraft("follow\_range")Range at which an entity will follow others. |
| constexpr auto | Health = AttributeId::minecraft("health")Health of an entity. |
| constexpr auto | JumpStrength = AttributeId::minecraft("jump\_strength")Strength with which an entity will jump. |
| constexpr auto | KnockbackResistance = AttributeId::minecraft("knockback\_resistance")Resistance of an entity to knockback. |
| constexpr auto | LavaMovementSpeed = AttributeId::minecraft("lava\_movement")Movement speed of an entity in lava. |
| constexpr auto | Luck = AttributeId::minecraft("luck")Luck bonus of an entity. |
| constexpr auto | MovementSpeed = AttributeId::minecraft("movement")Movement speed of an entity. |
| constexpr auto | PlayerExhaustion = AttributeId::minecraft("player.exhaustion")Exhaustion level of a player. |
| constexpr auto | PlayerExperience = AttributeId::minecraft("player.experience")Progress toward the next experience level of a player. |
| constexpr auto | PlayerHunger = AttributeId::minecraft("player.hunger")Hunger level of a player. |
| constexpr auto | PlayerLevel = AttributeId::minecraft("player.level")Experience level of a player. |
| constexpr auto | PlayerSaturation = AttributeId::minecraft("player.saturation")Saturation level of a player. |
| constexpr auto | UnderwaterMovementSpeed = AttributeId::minecraft("underwater\_movement")Movement speed of an entity underwater. |
| constexpr auto | ZombieSpawnReinforcements = AttributeId::minecraft("zombie.spawn\_reinforcements")Chance of a zombie to spawn reinforcements. |
Public Static Attributes Documentation¶
variable Absorption¶
Absorption of an entity.
variable AttackDamage¶
Attack damage of an entity.
variable FollowRange¶
Range at which an entity will follow others.
variable Health¶
Health of an entity.
variable JumpStrength¶
Strength with which an entity will jump.
variable KnockbackResistance¶
Resistance of an entity to knockback.
variable LavaMovementSpeed¶
Movement speed of an entity in lava.
variable Luck¶
Luck bonus of an entity.
variable MovementSpeed¶
Movement speed of an entity.
variable PlayerExhaustion¶
Exhaustion level of a player.
variable PlayerExperience¶
Progress toward the next experience level of a player.
variable PlayerHunger¶
Hunger level of a player.
variable PlayerLevel¶
Experience level of a player.
variable PlayerSaturation¶
Saturation level of a player.
variable UnderwaterMovementSpeed¶
Movement speed of an entity underwater.
variable ZombieSpawnReinforcements¶
Chance of a zombie to spawn reinforcements.
The documentation for this class was generated from the following file include/endstone/attribute/attribute.h