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Class endstone::Attribute

ClassList > endstone > Attribute

All attribute types.

  • #include <endstone/attribute/attribute.h>

Public Static Attributes

Type Name
constexpr auto Absorption = AttributeId::minecraft("absorption")
Absorption of an entity.
constexpr auto AttackDamage = AttributeId::minecraft("attack\_damage")
Attack damage of an entity.
constexpr auto FollowRange = AttributeId::minecraft("follow\_range")
Range at which an entity will follow others.
constexpr auto Health = AttributeId::minecraft("health")
Health of an entity.
constexpr auto JumpStrength = AttributeId::minecraft("jump\_strength")
Strength with which an entity will jump.
constexpr auto KnockbackResistance = AttributeId::minecraft("knockback\_resistance")
Resistance of an entity to knockback.
constexpr auto LavaMovementSpeed = AttributeId::minecraft("lava\_movement")
Movement speed of an entity in lava.
constexpr auto Luck = AttributeId::minecraft("luck")
Luck bonus of an entity.
constexpr auto MovementSpeed = AttributeId::minecraft("movement")
Movement speed of an entity.
constexpr auto PlayerExhaustion = AttributeId::minecraft("player.exhaustion")
Exhaustion level of a player.
constexpr auto PlayerExperience = AttributeId::minecraft("player.experience")
Progress toward the next experience level of a player.
constexpr auto PlayerHunger = AttributeId::minecraft("player.hunger")
Hunger level of a player.
constexpr auto PlayerLevel = AttributeId::minecraft("player.level")
Experience level of a player.
constexpr auto PlayerSaturation = AttributeId::minecraft("player.saturation")
Saturation level of a player.
constexpr auto UnderwaterMovementSpeed = AttributeId::minecraft("underwater\_movement")
Movement speed of an entity underwater.
constexpr auto ZombieSpawnReinforcements = AttributeId::minecraft("zombie.spawn\_reinforcements")
Chance of a zombie to spawn reinforcements.

Public Static Attributes Documentation

variable Absorption

Absorption of an entity.

constexpr auto endstone::Attribute::Absorption;


variable AttackDamage

Attack damage of an entity.

constexpr auto endstone::Attribute::AttackDamage;


variable FollowRange

Range at which an entity will follow others.

constexpr auto endstone::Attribute::FollowRange;


variable Health

Health of an entity.

constexpr auto endstone::Attribute::Health;


variable JumpStrength

Strength with which an entity will jump.

constexpr auto endstone::Attribute::JumpStrength;


variable KnockbackResistance

Resistance of an entity to knockback.

constexpr auto endstone::Attribute::KnockbackResistance;


variable LavaMovementSpeed

Movement speed of an entity in lava.

constexpr auto endstone::Attribute::LavaMovementSpeed;


variable Luck

Luck bonus of an entity.

constexpr auto endstone::Attribute::Luck;


variable MovementSpeed

Movement speed of an entity.

constexpr auto endstone::Attribute::MovementSpeed;


variable PlayerExhaustion

Exhaustion level of a player.

constexpr auto endstone::Attribute::PlayerExhaustion;


variable PlayerExperience

Progress toward the next experience level of a player.

constexpr auto endstone::Attribute::PlayerExperience;


variable PlayerHunger

Hunger level of a player.

constexpr auto endstone::Attribute::PlayerHunger;


variable PlayerLevel

Experience level of a player.

constexpr auto endstone::Attribute::PlayerLevel;


variable PlayerSaturation

Saturation level of a player.

constexpr auto endstone::Attribute::PlayerSaturation;


variable UnderwaterMovementSpeed

Movement speed of an entity underwater.

constexpr auto endstone::Attribute::UnderwaterMovementSpeed;


variable ZombieSpawnReinforcements

Chance of a zombie to spawn reinforcements.

constexpr auto endstone::Attribute::ZombieSpawnReinforcements;



The documentation for this class was generated from the following file include/endstone/attribute/attribute.h