File button.h¶
File List > controls > button.h
Go to the documentation of this file
// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/message.h"
namespace endstone {
class Player;
class Button {
public:
    using OnClickCallback = std::function<void(Player *)>;
    Button() = default;
    explicit Button(Message text, std::optional<std::string> icon = std::nullopt, OnClickCallback on_click = {})
        : text_(std::move(text)), icon_(std::move(icon)), on_click_(std::move(on_click))
    {
    }
    [[nodiscard]] Message getText() const
    {
        return text_;
    }
    Button &setText(Message text)
    {
        text_ = std::move(text);
        return *this;
    }
    [[nodiscard]] std::optional<std::string> getIcon() const
    {
        return icon_;
    }
    Button &setIcon(std::string icon)
    {
        icon_ = std::move(icon);
        return *this;
    }
    [[nodiscard]] OnClickCallback getOnClick() const
    {
        return on_click_;
    }
    Button &setOnClick(OnClickCallback on_click)
    {
        on_click_ = std::move(on_click);
        return *this;
    }
private:
    Message text_;
    std::optional<std::string> icon_;
    OnClickCallback on_click_;
};
}  // namespace endstone