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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <string>
#include <vector>
#include "endstone/boss/bar_color.h"
#include "endstone/boss/bar_flag.h"
#include "endstone/boss/bar_style.h"
#include "endstone/util/result.h"
namespace endstone {
class Player;
class BossBar {
public:
virtual ~BossBar() = default;
[[nodiscard]] virtual std::string getTitle() const = 0;
virtual void setTitle(std::string title) = 0;
[[nodiscard]] virtual BarColor getColor() const = 0;
virtual void setColor(BarColor color) = 0;
[[nodiscard]] virtual BarStyle getStyle() const = 0;
virtual void setStyle(BarStyle style) = 0;
[[nodiscard]] virtual bool hasFlag(BarFlag flag) const = 0;
virtual void addFlag(BarFlag flag) = 0;
virtual void removeFlag(BarFlag flag) = 0;
[[nodiscard]] virtual float getProgress() const = 0;
virtual Result<void> setProgress(float progress) = 0;
[[nodiscard]] virtual bool isVisible() const = 0;
virtual void setVisible(bool visible) = 0;
virtual void addPlayer(Player &player) = 0;
virtual void removePlayer(Player &player) = 0;
virtual void removeAll() = 0;
[[nodiscard]] virtual std::vector<Player *> getPlayers() const = 0;
};
} // namespace endstone