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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/block/block_state.h"
#include "endstone/event/block/block_event.h"
#include "endstone/player.h"
namespace endstone {
class BlockPlaceEvent : public BlockEvent {
public:
explicit BlockPlaceEvent(std::unique_ptr<BlockState> placed_block, Block &replaced_block, Block &placed_against,
Player &player)
: BlockEvent(replaced_block), placed_block_(std::move(placed_block)), placed_against_(placed_against),
player_(player)
{
}
~BlockPlaceEvent() override = default;
inline static const std::string NAME = "BlockPlaceEvent";
[[nodiscard]] std::string getEventName() const override
{
return NAME;
}
[[nodiscard]] bool isCancellable() const override
{
return true;
}
[[nodiscard]] Player &getPlayer() const
{
return player_;
}
[[nodiscard]] BlockState &getBlockPlacedState() const
{
return *placed_block_;
}
[[nodiscard]] Block &getBlockReplaced() const
{
return getBlock();
}
[[nodiscard]] Block &getBlockAgainst() const
{
return placed_against_;
}
private:
std::unique_ptr<BlockState> placed_block_;
Block &placed_against_;
Player &player_;
// TODO(event): add ItemStack item
// TODO(event): add BlockState placedBlockState
};
} // namespace endstone