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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "endstone/actor/mob.h"
#include "endstone/event/actor/actor_event.h"
namespace endstone {
class ActorKnockbackEvent : public ActorEvent {
public:
explicit ActorKnockbackEvent(Mob &mob, Actor *source, Vector<float> knockback)
: ActorEvent(mob), mob_(mob), source_(source), knockback_(knockback)
{
}
~ActorKnockbackEvent() override = default;
inline static const std::string NAME = "ActorKnockbackEvent";
[[nodiscard]] std::string getEventName() const override
{
return NAME;
}
[[nodiscard]] bool isCancellable() const override
{
return true;
}
[[nodiscard]] Mob &getActor() const
{
return mob_;
}
[[nodiscard]] Actor *getSource() const
{
return source_;
}
[[nodiscard]] Vector<float> getKnockback() const
{
return knockback_;
}
void setKnockback(Vector<float> knockback)
{
knockback_ = knockback;
}
private:
Mob &mob_;
Actor *source_;
Vector<float> raw_knockback_;
Vector<float> knockback_;
};
} // namespace endstone