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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include "endstone/damage/damage_source.h"
#include "endstone/event/actor/actor_event.h"
#include "endstone/event/cancellable.h"

namespace endstone {

class ActorDamageEvent : public Cancellable<ActorEvent<Mob>> {
public:
    ActorDamageEvent(Mob &actor, std::unique_ptr<DamageSource> damage_source, const float damage)
        : Cancellable(actor), damage_source_(std::move(damage_source)), damage_(damage)
    {
    }

    inline static const std::string NAME = "ActorDamageEvent";
    [[nodiscard]] std::string getEventName() const override
    {
        return NAME;
    }

    [[nodiscard]] float getDamage() const
    {
        return damage_;
    }

    void setDamage(const float damage)
    {
        damage_ = damage;
    }

    [[nodiscard]] DamageSource &getDamageSource() const
    {
        return *damage_source_;
    }

private:
    std::unique_ptr<DamageSource> damage_source_;
    float damage_;
};

}  // namespace endstone