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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include "endstone/command/command_sender.h"
#include "endstone/level/location.h"
#include "endstone/level/position.h"

namespace endstone {

class Actor : public CommandSender {
public:
    // CommandSender
    [[nodiscard]] Actor *asActor() const override
    {
        return const_cast<Actor *>(this);
    }

    [[nodiscard]] virtual std::uint64_t getRuntimeId() const = 0;

    [[nodiscard]] virtual Location getLocation() const = 0;

    [[nodiscard]] virtual Vector<float> getVelocity() const = 0;

    [[nodiscard]] virtual bool isOnGround() const = 0;

    [[nodiscard]] virtual bool isInWater() const = 0;

    [[nodiscard]] virtual bool isInLava() const = 0;

    [[nodiscard]] virtual Level &getLevel() const = 0;

    [[nodiscard]] virtual Dimension &getDimension() const = 0;

    virtual void setRotation(float yaw, float pitch) = 0;

    virtual void teleport(Location location) = 0;

    virtual void teleport(Actor &target) = 0;

    [[nodiscard]] virtual std::int64_t getId() const = 0;

    [[nodiscard]] virtual bool isDead() const = 0;

    [[nodiscard]] virtual std::vector<std::string> getScoreboardTags() const = 0;
};

}  // namespace endstone